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RT @[email protected]

Was able to land support for running GLTFExporter in a WebWorker! Hoping to use it for @[email protected]’s editor. When OffscreenCanvas is available our renderer is ran in a worker. Figuring out how to build an editor around this multithreaded design is gonna be fun 🙂 twitter.com/threejs/status/152

🐦🔗: twitter.com/arobertlong/status

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